In Sword Art Online Hollow Realization Where Are the Charms for Chapter 2?
Sword Fine art Online: Hollow Realization Deluxe Edition
This item has been removed from the customs because it violates Steam Customs & Content Guidelines. It is simply visible to you. If you believe your particular has been removed by mistake, please contact Steam Support.
This detail is incompatible with Sword Fine art Online: Hollow Realization Deluxe Edition. Please see the instructions folio for reasons why this particular might non piece of work within Sword Art Online: Hollow Realization Deluxe Edition.
Electric current visibility: Hidden
This item will only exist visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only exist visible in searches to you lot, your friends, and admins.
Sword art Online Hollow Realization: Abyss of the Shrine Maiden walkthrough
Walkthrough and directions for the post game story Abyss of the Shrine Maiden.
Are y'all lost in the post game story as the game doesn't give explicit directions anymore?
This guide volition help you notice your way! UPDATE: Added affiliate two.
Preface
I'grand writing this guide for the Abyss of the Shrine Maiden as I think many, if not most players will have trouble as the game stops giving yous clear directions for your objectives in these subsequently areas.
I'm not writing about every map, equally I think virtually of you got used to progressing through them from the maingame. Instead I volition be writing downward instructions and specific directions for every point the game blocks your path forward.
Difficulty level
Earlier starting with the walkthrough I want to address the difficulty of these additional areas.
If you are having trouble with the sudden jump in monster difficulty in the Vulcanus Citadel, I have a few tips and recommendations beneath that should allow for easier progress.
Damage output
The near simple and effective way to boost your characters impairment at the beginning of the post game story is to unlock the skill fusion arrangement. As you start the chapter i of AotSM you will have admission to first tier, lvl3 skill fusion which will provide you passive +500 atk buff along with few other bonuses.
For unlocking the skill fusion you lot will commencement want to brand 2 man party with character of your option, then observe your political party member in town and interact with them to "have them for a walk". When you have your partner in tow, go find Argo in the town to talk with her and you should become a quick rundown on the SF system. Now you tin can interact with Argo and pick skill fusion, start quest, attacker. Afterwards collaborate with your partner and pick skill fusion to see the requirements and progress of the quest.
With the aggressor skill fusion you should accept enough atk stats to comfortably kill the story enemies, in one case you reach affiliate 2 you should visit Argo again and repeat the process to unlock the adjacent step level 4 vitrify.
Survivability
Depending on how fast y'all blazed through the maingame this may be a huge problem.
FIrst of all there'south couple buff skills you absolutely should take at this point, Brave Soul (maxHP +fifty%!) and Defensive Stance (Huge HP regen).
And then if y'all have around 50k unbuffed HP you will be able to withstand several hits from the minibosses and let for pretty smooth progress.
As the really good HP boosting equipments are bachelor only after you accelerate to the later areas in Vulcanus citadel, I recommend you wear the "light-green" quality armors you got from Stalwatos Ruins events, if you want you tin repeat some of the duels to become amend stats on the pieces.
In the Seldona Laboratory the northern blue breast tin can drop accessory piece with nearly 50Vit and once you gain admission to the southern part the chest in in that location has both boots and necklace with trivial HP bonuses. One time you lot reach Asham Extractor you can get some really powerfull HP boosting breast piece and boots from the chests there, if y'all made information technology here y'all won't have to fear decease anymore.
Before you have access to the meliorate gear from Vulcanus Citadel yous may have to resort to the other way of increasing your Max HP, that is leveling up. If you are still below lvl50 I highly recommend you level up to lx atleast, y'all will come across big HP gains after a breakpoint at fifty. Safe way to level upwards is to concatenation kill monster in the previous Stalwatos Ruins area and subsequently motility to Vulcanus citadel so you can become some loot from blue chests at the aforementioned fourth dimension.
Now for the bodily walkthrough:
Chapter 1 - The Vulcanus Citadel
Run through the start area as yous see fit.
One time you reach locked gate in Seldona Laboratory, backtrack to the large graveyard in western role of the same map. Look on northern side of the graveyard for Aldano's gravestone (bossfight).
Enter Blazerock Fortress to the southward and interact with the stone tablet marked with (!) for your next objective.
1st key
Enter the Bardette City from Seldona Laboratory. In the Northern part of the map look for a well in the middle of ruined buildings, it has a white lantern to mark the spot(dominate fight).
2nd primal
Look for a green spirit NPC in the southern most part of Seldona Laboratory, after obtaining a quest item run back north and expect for marked grave on the right side of the road. It'south placed in the area with 2 gates and you will encounter like shooting fish in a barrel fight.
3rd central
From Seldona Laboratory entrance backtrack into Magmatite Research site. Look for a ruined building nearby, where the green treasure chest is on the map(boss fight). Afterwards teleport to this area'due south entrance and look on the left manus side while post-obit the route for a quest marking (?).
4th fundamental
Enter the Blazerock Outer Wall from Bardette City. First time in the surface area you volition have to do some running effectually for events and to open up they mode frontward.
First follow the path south until yous encounter locked gate.
Then run to the due north eastern room with 3 sword NMs, there should be curt outcome so check the northern wall just left from the entrance for hidden room and another upshot. Also pull the nearby lever while you are at information technology, just ignore the lvl 150+ NM guarding the red chest.
Follow the path around to the south e room with a yellowish marking in information technology. Talk to the NPC and catch the warehouse key from behind information technology.
Run to the northern function of the map and follow the path that leads southward from the entrance to a seemingly empty expanse, await in the left side room for the fourth and terminal key.
Now while you are notwithstanding in the area you can choose to unlock the path to the next map in this area. Make your fashion back to the middle section of the map and enter the locked room to east with y'all warehouse cardinal. There you will notice lever guarded past a NM monster which will unlock the gate from the southern exit. Likewise in the other corner of the room you volition find a key item [Mining Explosives], this volition be Required to progress subsequently on.
Blazerock Fortress & extractors
After you lot obtained the keys and unlocked the teleporter in Kikoth Excavation it's time to caput back to Blazerock Fortress and unlock the way forward.
In Blazerock Fortress pull the 2 levers near archway and run to the north east leave. Progress through the side by side surface area into Asham Extractor to receive your next objective from a nearby tablet and bookselves.
1st extractor
Run to the northern part of the Asham Extractor map, await in one of the buildings.
2nd extractor
Warp to Kikoth Digging unlocked afterwards BLazerock outer wall. Follow the west side of the map and loo for a cave you lot can open with the [Mining Explosives].
3rd extractor
Go back to Blazerock Fortress, make your way to the northern lever and operate it. Now have the southern exit to the Clastdale Caves and check the door in the southern part. Go back to Blazerock fortress again, check the room west from the middle of the map for a key item [Lake Key], no need to impale the bosses in the area. Go back to the Lake for the concluding extractor.
Acropovale Ruins
In Acropovale Ruins numbering the levers from top down and left to right.
To unlock the style forward ignore levers one-iii and run to the lever no. four. Pull the lever No. 4 and backtrack to the lever No. i and pull it also. Now you tin take the eastern path to a room with a few lover level NMs.
Afterwards you got the central run back to lever no. 1 and pull it once again to open up the way due south. Ignore the other levers and utilize they key to open the way forward, when you see second locked door await for unexplored room nearby and shell some other NM for the 2nd key.
Gardens of Cataclysm
In Gardens of Calamity there'south couple gimmicks with magma slimes that turn into crystals when killed. If your path is blocked by big crystal wall yous demand to kill slimes to produce small crystals until you get a message that the area oestrus has increased. To remove the dominate' shield yous will accept to first kill the slimes to produce crystals, then activate them.
Rest of the Volcano surface area should exist pretty straightforward, if you need any other directions leave a comment and I'll update the guide.
Chapter 2 - Northazrod Tundra
Start past making your fashion to Greyfort: Middle Level.
Here you volition need the new scanner skill obtainable from the GOddess statue in Stalvatos Ruins afterward beating the 1st affiliate. As y'all move in this map look for semi transparent enemies in side paths and other seemingly dead ends.
The Upper Level has moer of the invisible enemies blocking your way. Once you lot have seen the events at Fiernia Sanctum you can start looking for this areas "keycards".
1st - Humanity Charm
After seeing the even at Fiernia Sanctum teleport back to Greyfort: Middle Level and explore the empty room in southward e corner.
2nd - Snow Amuse
Caput to Valenstar Centre. Explore another empty room southward due east from the initial large expanse for the amuse. To unlock the way forward you volition have to visit each four of the exits in the commencement part of the map and look for a invisible creature conveying a key in each 1.
3rd - Sword Charm
With the Snowfall and Humanity amuse at hand, you are ready to caput to Fiernia Sanctum once again. Use Humanity to open the first door, once you lot detect a teleporter apply Snow charm to access it. Work your way south to Sacrifia Sky Chapel and use the teleporter at the southward wester finish of the map.
Inside a ruined edifice in Stragorn Sand Wastes you volition obtain the last amuse, Sword.
Latter part of Tundra
Even with all three charms you still won't be able to activate the side by side teleporter in the Sacrifia Heaven Chapel. Instead yous volition have to make a detour to Oltado Cloister and activate the altar there using the charms Sword, Snowfall, Humanity (Bottom to top).
Later you enable a bunch of floating platforms and need to use them to reach the building at the western stop of the map where the green treasure chest is besides located. One time yous reach the building you lot should use the altar to turn your Humanity charm into a Beast charm.
Finaly with the charm combination Best, Snow, Sword you lot will be able to activate the teleporter in middle-northward of Sacrifia Sky Chapel. At present you only accept couple straighforward maps left and 1 of them requires you to kill 4 monsters in a right orders, but the numbers are marked on the walls behind them.
You need to sign in or create an account to practice that.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1187658238
0 Response to "In Sword Art Online Hollow Realization Where Are the Charms for Chapter 2?"
Post a Comment